Audio Planning

This page is currently for all plans regarding audio design, ideas, sources, info, reference material and anything useful for the audio development.

Background sounds
These will either be handled as a single loop for each zone, town, residential, rural, industrial or kept as individual sfx and played as needed in each zone, probably the latter like SA/IV as its more versatile.

Most locational sounds would be played if the player is travelling slower than 10 mph, this means that when you speed through a town you dont get overloaded with cut off gibberish sounds, instead the sounds only play when you've been sitting in an area or walking on foot around an area thus more likely to hear the sounds.

=Town Zone= - Lorry reversing beep

- Helicopter

- Planes (small mainly but large in the distance also)

- Police/ambulance/fire engine sirens

- Pidgeons/Bird noises (during daytime)

=Council Estates=

- Bassy music (located at specific dwellings)

- Window smash sound (at night only maybe?)

- Car skidding in distance

- Car crashing in distance

- Police/ambulance/fire engine sirens

- Burgular alarm in distance - Birds cawing and screeching in distance

- Crickets? (at night only) - Birbs (during daytime)

- Shooting in distance

=Industrial Zone=

- Metal clanging (think GTAIV's construction site sounds)

- Jackhammer

- Lorry reversing beep

- Lorry/Bus air brakes bursting/venting hiss - Lorry horn - Cement mixer/mechanical plant tools working

=Rural Areas=

- Muntjac Deer barking at medium range (on foot or lower than 5mph only, positional behind bushes) (at night its fucking unnerving) https://www.youtube.com/watch?v=TWLYfasFEOc

- Birds cawing and screeching in distance

- Crickets?

- Horse Whinny'ing in distance?